This Character was sculpted and modeld for a student short film called Memoirs of Time. This old woman is the main character for this story. She was sculpted from scratch in ZBrush, many references of human anatomy were used. After a few blocking passes and detail refinement in ZBrush she was then imported into Maya to be retopologized from head to toe to get her ready to be rigged and animated. The midpoly model was unwrapped for textures. She was also painted in Substance Painter. The polypaint form ZBrush was used to refine some details of the texture. She was then rendered in 3DS Max.