This environment was a group project that was inspired by a concept piece from Uncharted. The duties I was responsible for were the ground, initial lighting set up and keeping up with the master file. The ground included the grass, dirt, rocks, and debris. For the ground, the texture was made in Substance Designer. The group members included myself, Camisha Kelley, Jake Tran, Mario Marino, and Jimena Barcelo. The whole environment was built in 3DS Max and rendered with Mental Ray. The final render is shown featuring the whole group’s work as well as close up of my work with everyone else's work in wireframe.